Overview
Introduction to Informatics for Mechanical Engineering
Lecture:
Introduction to informatics I
Introduction to Informatics II
Introduction of the new Bachelor examination regulations with specialization in Visual Computing
Below you find the structure of the modules of the chair according to the new examination regulations 2021 and the previous examination regulations 2012. In the old examination regulations 2012 the previous modules are replaced by the new ones. For this purpose the following HowTo Visual Computing (German) is available.
Examination Regulations 2021
General Lectures Computer Science
Cutting Edge Research
Lectures Gomputergraphics
"Introduction to Visual Computing" is the basic principles lecture for Computer Graphics and the only prerequisite for all other lectures of this chair, with the exception of GPU Programming. You can attend the other lectures in arbitrary order, if you passed "Introduction to Visual Computing".
Ba
Introduction to Visual Computing
2 + 2 SWS, 6 LP, WiSe
|
- basic techniques of Visual Computing
- selected Topics of Image Processing and Computer Graphics |
Ba
Computer Graphics
2 + 2 SWS, 6 LP, SoSe
|
- Basic principles of computer graphics
- Creating interactive 3D applications |
Ma (Ba)
Modeling and Animation
|
- Geometric Modeling Techniques
- Animation
hosted by the chair of Media Informatics |
Ma
Rendering
2 + 1 SWS, 6 LP, WiSe
|
- Advanced computer graphics algorithms
- Photorealism and visual effects |
Ma (Ba)
Scientific Visualization
2 + 1 SWS, 6 LP, WiSe
|
- Representation of medical, scientific and technical data
- Interactive techniques and 3D visualization |
Ma
Virtual Reality
2 + 1 SWS, 6 LP, SoSe
|
- Basic principles of human cognition in Virtual Reality Systems
- Creation of immersive applications in the VR Lab |
Ma
GPU Programming
1 + 2 SWS, 6 LP, SoSe
|
Starting SS15. No computer graphics knowledge necessary! This lecture also aims specifically at students of other disciplines.
- Programming of graphics processing units (GPUs)
- Graphics-independent programming interfaces CUDA, OpenCL |
|
 |
Practical Courses
You can participate in the practical training courses in arbitrary order als long as you passed "Introduction to Visual Computing". For the Practical Training "3D Modeling and Animation" "Introduction to Visual Computing" is not a requirement. For project groups it is recommended to have already collected extended experience, as e.g. through the Computer Graphics Practical Training course or other advanced lectures.
Ba
Practical Training
"3D Modeling and Animation"
2 SWS, 5 LP, WiSe+SoSe
|
- Maya: 3D modeling and animation software
- Production of amimated sequences |
Ba
Computer Graphics Practical Training
3 SWS, 5 LP, WiSe
|
- Graphics programming with OpenGL
- GUI programming with Qt |
Seminar |
- Current topics in computer graphics
- Preparing and presenting scientific topics
For master students at least one more lecture from the area of computer graphics is expected. |
Project Group
|
- Yearlong development of a larger project in a team
- Intresting challenges from computer graphics and related topics |
|
|
Examination Regualtions 2012
Lectures
Computer Graphics I is the basic principles lecture for Computer Graphics and the only prerequisite for all other lectures of this chair, with the exception of CG IV. You can attend the other lectures in arbitrary order, if you passed CG I.
Examination
Ba
Computer Graphics I
2 + 2 SWS, 5 LP, WiSe
|
- Basic principles of computer graphics
- Creating interactive 3D applications
(Links to "Introduction to Visual Computing" and "Computergraphics") |
Ma (Ba)
Computer Graphics II
2 + 2 SWS, 5 LP, SoSe
|
- Geometric Modeling Techniques
- Animation
(Links to "Modeling and Animation")
hosted by the chair Media Informatics |
Ma
Computer Graphics III
2 + 1 SWS, 5 LP, WiSe
|
- Advanced computer graphics algorithms
- Photorealism and visual effects
(Links to "Rendering") |
Ma (Ba)
Scientific Visualization
2 + 1 SWS, 5 LP, WiSe
|
- Representation of medical, scientific and technical data
- Interactive techniques and 3D visualization |
Ma
Virtual Reality
2 + 1 SWS, 5 LP, SoSe
|
- Basic principles of human cognition in Virtual Reality Systems
- Creation of immersive applications in the VR Lab |
Ma
Computer Graphics IV
2 + 1 SWS, 5 LP, SoSe
|
Starting SS15. No computer graphics knowledge necessary! This lecture also aims specifically at students of other disciplines.
- Programming of graphics processing units (GPUs)
- Graphics-independent programming interfaces CUDA, OpenCL
(Links to"GPU Programming") |
|
 |
Practical Courses
You can participate in the practical training courses in arbitrary order als long as you passed CG I. For the Practical Training "3D Modeling and Animation" CG I is not a requirement. For project groups it is recommended to have already collected extended experience, as e.g. through the Computer Graphics Practical Training course or other advanced lectures.
Ba
Practical Training
"3D Modeling and Animation"
2 SWS, 5 LP, WiSe+SoSe
|
- Maya: 3D modeling and animation software
- Production of amimated sequences |
Ba
Computer Graphics Practical Training
3 SWS, 5 LP, WiSe
|
- Graphics programming with OpenGL
- GUI programming with Qt |
Seminar |
- Current topics in computer graphics
- Preparing and presenting scientific topics
For master students at least one more lecture from the area of computer graphics is expected. |
Project Group
|
- Yearlong development of a larger project in a team
- Intresting challenges from computer graphics and related topics |
|
|