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Overview

Introduction of the new Bachelor examination regulations with specialization in Visual Computing

Below you find the structure of the modules of the chair according to the new examination regulations 2021 and the previous examination regulations 2012. In the old examination regulations 2012 the previous modules are replaced by the new ones. For this purpose the following HowTo Visual Computing (German) is available.

Examination Regulations 2021


General Lectures Computer Science

Cutting Edge Research

Lectures Gomputergraphics

Please note: The new lecture “3D Machine Learning” 43CGM1142V has not yet been fully integrated into the module hierarchy in UNISONO and can only be found using the search function.

"Introduction to Visual Computing" is the basic principles lecture for Computer Graphics and the only prerequisite for all other lectures of this chair, with the exception of GPU Programming. You can attend the other lectures in arbitrary order, if you passed "Introduction to Visual Computing".

Ba

Introduction to Visual Computing

2 + 2 SWS, 6 LP, WiSe
- basic techniques of Visual Computing
- selected Topics of Image Processing and Computer Graphics
Ba

Computer Graphics

2 + 2 SWS, 6 LP, SoSe
- Basic principles of computer graphics
- Creating interactive 3D applications
Ma (Ba)

Visual Analytics

2 + 2 SWS, 6 LP, SoSe
- Basic concepts of interactive visual data analysis
- Algorithms and visualizations for tabular data and graphs
 
Ma

Rendering

2 + 1 SWS, 6 LP, WiSe
- Advanced computer graphics algorithms
- Photorealism and visual effects
Ma (Ba)

Scientific Visualization

2 + 1 SWS, 6 LP, WiSe
- Representation of medical, scientific and technical data
- Interactive techniques and 3D visualization
Ma

Virtual Reality

2  +  1 SWS, 6 LP, SoSe
- Basic principles of human cognition in Virtual Reality Systems
- Creation of immersive applications in the VR Lab 
Ma

3D Machine Learning

2  +  2 SWS, 6 LP, WiSe
- Learning on 3D representations, e.g., volumes, points and meshes
- Neural rendering and scene reconstruction, e.g., NeRF and Gaussian Splatting

Practical Courses

You can participate in the practical training courses in arbitrary order als long as you passed "Introduction to Visual Computing". For the Practical Training "3D Modeling and Animation" "Introduction to Visual Computing" is not a requirement. For project groups it is recommended  to have already collected extended experience, as e.g. through the Computer Graphics Practical Training course or other advanced lectures.

Ba

Practical Training
"3D Modeling and Animation"

2 SWS, 5 LP, WiSe+SoSe
- Maya: 3D modeling and animation software
- Production of amimated sequences
Ba

Computer Graphics Practical Training

3 SWS, 5 LP, WiSe
- Graphics programming with OpenGL
- GUI programming with Qt
Seminar - Current topics in computer graphics
- Preparing and presenting scientific topics
For master students at least one more lecture from the area of computer graphics is expected.
Project Group 
 
- Yearlong  development of a larger project in a team
- Intresting challenges from computer graphics and related topics
 

Theses

Information on Bachelor's and Master's theses can be found on the Moodle page News for Visual Computing Students under Offers for Thesis Topics.