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Computergraphics II


- Test Information: You will find detailed information on the corresponding page of the examination office.
- Test Information: first date 27. July 2016 at 14:00 in room H-F 001
- Test Information: second date 13. Sept. 2016 at 14:00 in room H-C 7324
- All interested students please register in the LSF-(link) for the lecture and the lab .
- Delivery of the lab exercises is mandatory for students of Computer Science (examination regulations of 2006) as well as Mathematics, and is required to take the examination. As prerequisite for participation in the written exam you must at least have achieved 50% of the possible points.
Aims
Building on the basic understanding of the generative 3D-Computer Graphics teaching of CG-I, this lecture develops the basic outline aspects of geometric modelling and animation. Participants will learn the basic context of Computer Graphics and are taught to develop a simple, interactive 3D-application on their own.
Content
- Freeform curves and -surfaces
- Polygon meshes
- Modelling techniques
- Implizite Flächen
- Subdivision curves and -surfaces
- Keyframe animation
-
Multiple section models
Lecture Material
In the course of the lab work questions concerning the calculating assignments and lecture content are answered, and simple algorithmic problems and programming tasks in C/C++ are executed.
A mandatory, binding registration in the LSF for one of the lab times is requested.
Contact Persons and Office Hours:
Contact persons are primarily the tutors. Please contact the lecturer only in case of doubt. Please note the office hours.
| Name | |
|---|---|
| Prof. Dr. Andreas Kolb (Dozent) | andreas.kolb@uni-siegen.de |
| Dipl.-Inf. Christoph Schikora (Organisation) | christoph.schikora@uni-siegen.de |
| Dipl.-Inform. David Bulczak (Organisation) | david.bulczak@uni-siegen.de |
| John Franklin Rickard (Tutor) | johnfr93@gmail.com |
News Group and Mailing List
Our group has also set up a mailing liste , in order to forward event information concerning directly to the persons affected and interested, resp.
Literature
- Akenine-Möller und Haines: Real-Time Rendering, AK Peters, 2008
- Eberly: 3D Game Engine Design, Morgan Kaufman, 2006
- Parent: Computer Animation -- Algorithms and Techniques, Morgan Kaufmann, 2012
- Watt und Policarpo: 3D Games -- Realtime Rendering und SW Technology, Addision Wesley, 2001
- Bungartz, Griebel und Zenger: Einführung in die Computergraphik, Vieweg, 2002

