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Clone of Computergraphics II


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Aims
Building on the basic understanding of the generative 3D-Computer Graphics teaching of CG-I, this lecture develops the basic outline aspects of geometric modelling and animation. Participants will learn the basic context of Computer Graphics and are taught to develop a simple, interactive 3D-application on their own.
Content
- Freeform curves and -surfaces
- Polygon meshes
- Modelling techniques
- Implizite Flächen
- Subdivision curves and -surfaces
- Keyframe animation
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Multiple section models
Lecture Material
In the course of the lab work questions concerning the calculating assignments and lecture content are answered, and simple algorithmic problems and programming tasks in C/C++ are executed.
A mandatory, binding registration in the LSF for one of the lab times is requested.
Contact Persons and Office Hours:
Contact persons are primarily the tutors. Please contact the lecturer only in case of doubt. Please note the office hours.
| Name | |
|---|---|
| Prof. Dr. Andreas Kolb (Dozent) | andreas.kolb@uni-siegen.de |
| Dipl.-Inf. Christoph Schikora (Organisation) | christoph.schikora@uni-siegen.de |
| Dipl.-Inform. David Bulczak (Organisation) | david.bulczak@uni-siegen.de |
| John Franklin Rickard (Tutor) | johnfr93@gmail.com |
News Group and Mailing List
Our group has also set up a mailing liste , in order to forward event information concerning directly to the persons affected and interested, resp.
Literature
- Akenine-Möller und Haines: Real-Time Rendering, AK Peters, 2008
- Eberly: 3D Game Engine Design, Morgan Kaufman, 2006
- Parent: Computer Animation -- Algorithms and Techniques, Morgan Kaufmann, 2012
- Watt und Policarpo: 3D Games -- Realtime Rendering und SW Technology, Addision Wesley, 2001
- Bungartz, Griebel und Zenger: Einführung in die Computergraphik, Vieweg, 2002

