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Virtual Reality
Semester:
2016 Sommersemester
Lecturer:
Location/Time:
Location: H-C 7324 Time: Mo. 10:00 - 12:00
SWS/CP:
SWS: 2+1, CP: 4
Recommended for:
Informatik Master
Requirements:
CG I


Goals
Virtual Reality is an application field of the interaction between humans and technology. Participants will be enabled to the subject Computer Graphics to the application field of Virtual Reality and create hardware specific configurations.
Contents
- Basics, expecially immersion, control flow, components of a VR application
- Human perception, eye, ear and bodily perception
- VR-hardware: Display devices, motion capturing, input devices, feedback, acoustic feedback.
- Special aspects of Computer Graphics: Stereo projection, mesh-streaming and -reduction, LOD's
- 3D-scanning: Image based procedures, laser scanning, mechanical digitizer
- Slides
Lecture Material
Tutor:
Tutorial Location / Tutorial Time:
Room: H-A 7118 Time: Mo. 8:00 - 10:00
Tutorial:
In the process of the lab exercises questions concerning the general understanding are answered as well as simple arithmetical problem exercises are solved.

