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  Fak IV / Dept. ET-I  /  CG  /  Group  /  Orthmann, J.  / 
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Dipl.-Inf. Jens Orthmann

room: H-A 7115
phone: +49 271 / 740 - 3452
mail: jens.orthmann@uni-siegen.de
address: Universität Siegen, Lehrstuhl für Computergrafik, 57068 Siegen


Research


Teaching


Publications

Articles in Journals

·  Jens Orthmann, Andreas Kolb
Temporal Blending for Adaptive SPH
In Computer Graphics Forum [to appear],The definitive version is available at www.wileyonlinelibrary.com, 0, 2012
[bib]  [pdf]

·  J. Orthmann, C. Rezk-Salama, A. Kolb
GPU-based Responsive Grass
In Journal of WSCG, 17, 2009, pages 65-72
[bib]  [pdf]

Peer-Reviewed Papers

·  J. Orthmann, M. Keller, A. Kolb
Topology-Caching for Dynamic Particle Volume Raycasting
In Proc. Vision, Modeling and Visualization, Eurographics Ass., 2010, pages 147-154
[bib]  [pdf]

·  Jens Orthmann, Maik Keller, Andreas Kolb
Integrating GPGPU Functionality into Scene Graphs
In 14th International Workshop on Vision, Modeling, and Visualization, 2009
[bib]  [pdf]

·  Jens Orthmann, Christof Rezk-Salama, Andreas Kolb
Responsive Real-Time Simulation of Ground Vegetation for Games
In Gameon 2009, 2009
[bib]

·  Maik Keller, Jens Orthmann, Andreas Kolb, Valerij Peters
A Simulation Framework for Time-Of-Flight Sensors
In Proc. of the Int. IEEE Symp. on Signals, Circuits & Systems (ISSCS), 1, 2007, pages 125 - 128
[bib]  [pdf]

·  C. Rezk-Salama, S. Todt, L. Brückbauer, T. Horz, T. Knoche, B. Labitzke, M. Leidl, J. Orthmann, H. Payer, M. Piotraschke, T. Schmiade, A. Kolb
Game Development as Part of the Computer Science Education
In Proc. International Digital Games Conference (iDiG), Springer, 2006, pages 15-24
[bib]  [pdf]

Diploma/Master Theses

·  Jens Orthmann
GPU-based Responsive Grass
In Master Thesis , Computer Graphics Group, University of Siegen, 2008
[bib]  [pdf]