Dynamic Particle Coupling for GPU-based Fluid Simulations
Ansprechpartner: Andreas Kolb
Background
The main research approaches in computational fluid dynamics (CFD) are
grid-based or particle-based. For interactive fluid simulations, grid-based
techniques for the use of Graphics Processing Units (GPUs) have been developed
in order to speed up the simulation.
This paper describes an approach for setting up a
particle-based fluid
simulation on the GPU. This builds upon earlier results on simulation of
uncoupled particles. The major contribution of this work is a new approach for
modeling dynamic particle coupling solely based on individual particle
contributions. This technique does not need global sorting or an explicite
solution of the n-nearest neighbor problem.
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Papers
| · | Andreas Kolb, Nicolas Cuntz |
| Dynamic Particle Coupling for GPU-Based Fluid Simulation |
| In Proc. 18th Symposium on Simulation Technique,, 2005, pages 722-727 |
| [bib] [pdf]
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| · | Andreas Kolb, Lutz Latta, Christof Rezk-Salama |
| Hardware-based Simulation and Collision Detection for Large Particle Systems |
| In Proc. Graphics Hardware, 2004, pages 123-131 |
| [bib] [pdf]
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