Volume Rendering Techniques for General Purpose Graphics Hardware
Christof Rezk-Salama
Background
Interactive direct volume rendering has yet been restricted to high-end
graphics workstations and special-purpose hardware, due to the large amount
of trilinear interpolations, that are necessary to obtain high image quality.
Implementations that use the 2D-texture capabilities of standard PC hardware,
usually render object-aligned slices in order to substitute trilinear by
bilinear interpolation. However the resulting images often contain visual
artifacts caused by the lack of spatial interpolation. In this paper we
propose new rendering techniques that significantly improve both performance
and image quality of the 2D-texture based approach. We will show how multi-texturing
capabilities of GeForce Family are exploited to enable interactive
high quality volume visualization on low-cost hardware. Furthermore we
demonstrate how this hardware can be used to efficiently render shaded
isosurfaces and to compute diffuse illumination for semi-transparent volume
rendering at interactive frame rates.
Papers
| · | Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama, Daniel Weiskopf |
| Real-Time Volume Graphics |
| In AK Peters, 2006,ISBN: 1-56881-266-3 |
| [bib]
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| · | Christof Rezk-Salama |
| Volume Rendering Techniques for General Purpose Graphics Hardware |
| In PhD Thesis , Computer Science Department, Universität Erlangen-Nürnberg, 2002
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| [bib] [pdf]
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| · | Christof Rezk-Salama, Andreas Kolb |
| Opacity Peeling for Direct Volume Rendering |
| In in Computer Graphics Forum (Proc. Eurographics), 25(3), 2006, pages 597-606 |
| [bib] [pdf]
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| · | Klaus Engel, Markus Hadwiger, Joe M. Kniss, Christof Rezk-Salama |
| Real-Time Volume Graphics, Tutorial Notes |
| In Eurographics Tutorials, 2006 |
| [bib]
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| · | Christof Rezk-Salama |
| Volumenvisualisierung auf handelsüblicher Grafik-Hardware |
| In in it - information Technology, 47(1), 2005, pages 54-56 |
| [bib] [pdf]
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| · | K. Engel, M. Hadwiger, J. Kniss, A. Lefohn, C. Rezk-Salama, D. Weiskopf |
| Real-Time Volume Graphics, SIGGRAPH Course Notes 28 |
| In ACM SIGGRAPH, 2004 |
| [bib] [pdf]
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| · | J. Kniss, G. Kindlmann, M. Hadwiger, C. Rezk-Salama, R. Westermann |
| High-Quality Volume Graphics on Consumer PC Hardware |
| In ACM SIGGRAPH Course Notes 42, 2002 |
| [bib]
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| · | C. Rezk-Salama, K. Engel, M. Bauer, G. Greiner, T- Ertl |
| Interactive Volume Rendering on Standard PC Graphics Hardware Using Multi-Textures and Multi-Stage Rasterization |
| In in Proc. ACM SIGGRAPH/Eurographics Workshop on Graphics Hardware, 2000 |
| [bib] [pdf]
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