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  Fak IV / Dept. ET-I  /  CG  /  Group  /  Rezk Salama, C.  /  Research  /  Volume Graphics  / 
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Volume Rendering Techniques for General Purpose Graphics Hardware

Christof Rezk-Salama

Background

Interactive direct volume rendering has yet been restricted to high-end graphics workstations and special-purpose hardware, due to the large amount of trilinear interpolations, that are necessary to obtain high image quality. Implementations that use the 2D-texture capabilities of standard PC hardware, usually render object-aligned slices in order to substitute trilinear by bilinear interpolation. However the resulting images often contain visual artifacts caused by the lack of spatial interpolation. In this paper we propose new rendering techniques that significantly improve both performance and image quality of the 2D-texture based approach. We will show how multi-texturing capabilities of  GeForce Family are exploited to enable interactive high quality volume visualization on low-cost hardware. Furthermore we demonstrate how this hardware can be used to efficiently render shaded isosurfaces and to compute diffuse illumination for semi-transparent volume rendering at interactive frame rates.

Papers

·  Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama, Daniel Weiskopf
Real-Time Volume Graphics
In AK Peters, 2006,ISBN: 1-56881-266-3
[bib]

·  Christof Rezk-Salama
Volume Rendering Techniques for General Purpose Graphics Hardware
In PhD Thesis , Computer Science Department, Universität Erlangen-Nürnberg, 2002
[bib]  [pdf]

·  Christof Rezk-Salama, Andreas Kolb
Opacity Peeling for Direct Volume Rendering
In in Computer Graphics Forum (Proc. Eurographics), 25(3), 2006, pages 597-606
[bib]  [pdf]

·  Klaus Engel, Markus Hadwiger, Joe M. Kniss, Christof Rezk-Salama
Real-Time Volume Graphics, Tutorial Notes
In Eurographics Tutorials, 2006
[bib]

·  Christof Rezk-Salama
Volumenvisualisierung auf handelsüblicher Grafik-Hardware
In in it - information Technology, 47(1), 2005, pages 54-56
[bib]  [pdf]

·  K. Engel, M. Hadwiger, J. Kniss, A. Lefohn, C. Rezk-Salama, D. Weiskopf
Real-Time Volume Graphics, SIGGRAPH Course Notes 28
In ACM SIGGRAPH, 2004
[bib]  [pdf]

·  J. Kniss, G. Kindlmann, M. Hadwiger, C. Rezk-Salama, R. Westermann
High-Quality Volume Graphics on Consumer PC Hardware
In ACM SIGGRAPH Course Notes 42, 2002
[bib]

·  C. Rezk-Salama, K. Engel, M. Bauer, G. Greiner, T- Ertl
Interactive Volume Rendering on Standard PC Graphics Hardware Using Multi-Textures and Multi-Stage Rasterization
In in Proc. ACM SIGGRAPH/Eurographics Workshop on Graphics Hardware, 2000
[bib]  [pdf]