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BA/MA

Offline rendering for Smoothed Particle Hydrodynamics

Full Thesis Title: 
Offline rendering for Smoothed Particle Hydrodynamics
Supervisor: 
M. Sc. Rene Winchenbach
Status: 
In Progress
Short Description: 
The goal of this thesis is to develop an application that can take the output of our existing simulation framework, either as Alembic(.abc) data or in a custom format containing information about particles, and processing the data into an extracted surface for further rendering. This will involve extracting the surface using Marching-Cube methods based on actual SPH equations. For an extension, or for master thesis topics, the student should also implement a version of our existing CUDA based Raytracer to avoid using an external rendering program, which also involves reading the simulation configurations(JSON) and parsing them properly. A master student should also add a secondary simulation on the offline data, which adds spray and foam effects to the simulation data for visual effects.
Thesis Type: 

Online 3D Reconstruction using Point-splitting

Full Thesis Title: 
Online 3D Reconstruction using Point-splitting
Supervisor: 
Markus Kluge
Status: 
In Progress
Short Description: 
In previous point-based 3D reconstruction approaches, the so far accumulated 3D model was refined progressively by either merging existing surfels with incoming 3D points or a new surfel was created. The aim of this work is to research a novel approach where existing surfels are splitted as soon as the camera-objct distance was decreased sufficiently and a higher resolution in object-domain should be obtained.
Thesis Type: 
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