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  Faculty 12  /  CG  /  Group  /  Kolb, A.  /  Publications  / 
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Publications

Articles in Journals

·  M. Lindner, I. Schiller, A. Kolb, R. Koch
Time-of-Flight Sensor Calibration for Accurate Range Sensing
In Computer Vision and Image Understanding, 2010, accepted for publication
[bib]

·  A. Kolb, E. Barth, R. Koch, R. Larsen
Time-of-Flight Cameras in Computer Graphics
In Computer Graphics Forum, 29(1), 2010, pages 141-159
[bib]

·  I. Chiosa, A. Kolb
GPU-based Multilevel Clustering
In Transactions on Visualization and Computer Graphics (TVCG), 2010
[bib]

·  M. Keller, A. Kolb
Real-time Simulation of Time-Of-Flight Sensors
In J. Simulation Practice and Theory, 17, 2009, pages 967-978
[bib]

·  J. Orthmann, C. Rezk-Salama, A. Kolb
GPU-based Responsive Grass
In Journal of WSCG, 17, 2009, pages 65-72
[bib]  [pdf]

·  Nicolas Cuntz, Albert Pritzkau, Andreas Kolb
Time-Adaptive Lines for the Interactive Visualization of Unsteady Flow Data Sets
In Computer Graphics Forum, 28(8), 2009, pages 2165-2175
[bib]  [pdf]

·  Nicolas Cuntz, Andreas Kolb, Robert Strzodka and Daniel Weiskopf
Particle Level Set Advection for the Interactive Visualization of Unsteady 3D Flow
In Computer Graphics Forum (Proc. EuroVis), 27(3), 2008, pages 719-716
[bib]  [pdf]

·  M. Lindner, M. Lambers, A. Kolb
Data Fusion and Edge-Enhanced Distance Refinement for 2D RGB and 3D Range Images
In Int. J. on Intell. Systems and Techn. and App. (IJISTA), Issue on Dynamic 3D Imaging, 5(1), 2008, pages 344 - 354
[bib]  [pdf]

·  S. Todt, M. Langer, C. Rezk-Salama, A. Kolb, K.D. Kuhnert
Spherical Light Field Rendering in Application for Analysis by Synthesis
In Int. J. on Intell. Systems and Techn. and App. (IJISTA), Issue on Dynamic 3D Imaging, 5(1), 2008, pages 304 - 314
[bib]  [pdf]

·  Christof Rezk-Salama, Severin Todt and Andreas Kolb
Raycasting of Light Field Galleries from Volumetric Data
In Computer Graphics Forum (Proc. EuroVis), 27(3), 2008, pages 839-846
[bib]  [pdf]

·  M. Lambers, H. Nies, A. Kolb
Interactive Dynamic Range Reduction for SAR Images
In Geoscience and Remote Sensing Letters, 5(3), 2008, pages 507-511
[bib]  [pdf]

·  S. Todt, C. Rezk-Salama, A. Kolb, K.-D. Kuhnert
GPU-Based Spherical Light Field Rendering with Per-Fragment Depth Correction
In Computer Graphics Forum, 27(8), 2008, pages 2081-2095
[bib]

·  Christof Rezk-Salama, Andreas Kolb
Opacity Peeling for Direct Volume Rendering
In Computer Graphics Forum (Proc. Eurographics), 25(3), 2006, pages 597-606
[bib]  [pdf]

·  R. Strzodka, M. Doggett, A. Kolb
Scientific Computation for Simulations on Programmable Graphics Hardware
In Simulation Practice & Theory, 13(8), 2005, pages 667-680
[bib]  [pdf]

·  G. Greiner, A. Kolb, A. Riepl
Scattered Data Interpolation Using Data-Dependent Optimization Techniques
In Graphical Models, 64, 2002, pages 1-18
[bib]  [pdf]

·  Lutz Latta, Andreas Kolb
Homomorphic Factorization of BRDF-based Lighting Computation
In ACM Trans. on Graphics (Proc. SIGGRAPH), 21(3), 2002, pages 509-516
[bib]  [pdf]

·  Andreas Kolb
Virtuelle Realität an der Fachhochschule Wedel
In Mensch und Technik, VDI Bezirksverband Hamburg, 2000
[bib]

·  A. Kolb, H. Pottmann, H.-P. Seidel
Fair Surface Reconstruction Using Quadratic Functionals
In Computer Graphics Forum (Proc. Eurographics), 14(3), 1995, pages 469-479
[bib]  [pdf]

·  G. Greiner, A. Kolb, R. Pfeifle, H.-P. Seidel, M. Encarnacao, R. Klein
A Platform for Visualizing Curves and Surfaces
In Computer Aided Design, 24(7), 1995, pages 559-566
[bib]

·  A. Kolb, H.-P. Seidel
Interpolating Scattered Data With C² Surfaces
In Computer Aided Design, 27(4), 1995, pages 277-282
[bib]  [pdf]

Book Chapters

·  S. Todt, C. Rezk-Salama, A. Kolb
Virtuelle Rekonstruktion und Interaktive Exploration der Schlossanlage Dillenburg
In Virtuelle Welten als Basistechnologie für Kunst und Kultur, transscript Verlag, 2009
[bib]  [pdf]

·  D¸enan Zukić, Christof Rezk-Salama, Andreas Kolb
Classifying Volume Datasets Based on Intensities and Geometric Features
In Intelligent Computer Graphics 2009, Springer, 2009
[bib]  [pdf]

·  A. Kolb, R. Leschke, T. Reinhard
Interaktion. Ein Begriff zwischen den Wissenschaften
In Navigationen - Special Issue, Transcript Verlag, 2008
[bib]

·  A. Kolb, C. Rezk-Salama, J. Venus
Displaying Interplay - Entwicklungstrends der Mensch-Maschine Interaktion
In Navigationen -- Special Issue: Display II Digital, Transcript Verlag, 2007
[bib]  [pdf]

·  K. Kuhnert, M. Langer, M. Stommel, A. Kolb
Dynamic 3D Vision
In Vision Systems, Advanced Robotic Systems, Vienna, 2007
[bib]

·  P. Slusallek, R. Klein, A. Kolb, G. Greiner
An Object-Oriented Approach for Curves and Surfaces
In Object-Oriented and Mixed Programming Paradigms, Springer, 1996
[bib]

Peer-Reviewed Papers

·  A. Kolb, E. Barth, R. Koch, R. Larsen
Time-of-Flight Sensors in Computer Graphics
In Eurographics (State-of-the-Art Report), The Eurographics Association, 2009, pages 119-134
[bib]  [pdf]

·  M. Lambers, A. Kolb
GPU-Based Framework for Distributed Interactive 3D Visualization of Multimodal Remote Sensing Data
In Proc. Int. IEEE Geoscience and Remote Sensing Symposium (IGARSS), 4, 2009, pages IV-57 - IV-60
[bib]  [pdf]

·  Iurie Chiosa, Andreas Kolb, Nicolas Cuntz, Marvin Lindner
Parallel Mesh Clustering
In Proc. Eurographics Symp. on Parallel Graphics and Visualization (EGPGV), 2009, pages 33-40
[bib]  [pdf]

·  S. Wenzel, J. Koch, U. Kelter, A. Kolb
Evolution Analysis with Animated and 3D-Visualizations
In IEEE Int. Conf. on Software Maintenance (ICSM), 2009, pages 475-478
[bib]

·  D¸enan Zukić, Christof Rezk-Salama, Andreas Kolb
A Neural Network Classifier of Volume Datasets
In Proc. Int. Conf. on Computer Graphics and Artificial Intelligence, New Technologies Publications, 2009, pages 53-62
[bib]  [pdf]

·  Jens Orthmann, Maik Keller, Andreas Kolb
Integrating GPGPU Functionality into Scene Graphs
In 14th International Workshop on Vision, Modeling, and Visualization, 2009
[bib]  [pdf]

·  Maik Keller, Nicolas Cuntz, Andreas Kolb
Interactive Dynamic Volume Trees on the GPU
In 14th International Workshop on Vision, Modeling, and Visualization, 2009
[bib]  [pdf]

·  M. Lindner, A. Kolb
Compensation of Motion Artifacts for Time-of-Flight Cameras
In Proc. Dynamic 3D Imaging, Springer, 2009, pages 16-27
[bib]

·  Jens Orthmann, Christof Rezk-Salama, Andreas Kolb
Responsive Real-Time Simulation of Ground Vegetation for Games
In Gameon 2009, 2009
[bib]

·  A. Kolb, E. Barth, R. Koch
ToF-Sensors: New Dimensions for Realism and Interactivity
In Conf. on Computer Vision and Pattern Recognition (CVPR), Workshop on ToF Camera based Computer Vision (TOF-CV), 2008, pages 1-6
[bib]  [pdf]

·  M. Lambers, A. Kolb
Adaptive Dynamic Range Reduction for SAR Images
In Proc. 7th European Conference on Synthetic Aperture Radar (EUSAR), 3, 2008, pages 371-374
[bib]  [pdf]

·  I. Chiosa, A. Kolb
Variational Multilevel Mesh Clustering
In Proc. IEEE Int. Conf. on Shape Modeling and Applications (SMI), 2008, pages 197-204
[bib]  [pdf]

·  M. Lindner, A. Kolb, T. Ringbeck
New Insights into the Calibration of TOF Sensors
In IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), Workshop on ToF Camera based Computer Vision (TOF-CV), 2008, pages 1-5
[bib]  [pdf]

·  S. Todt, C. Rezk-Salama, A. Kolb
Light Field Rendering for Games
In Proc. Theory and Practice of Computer Graphics, 2008, pages 27--33, Best Student Paper Presentation Award
[bib]  [pdf]

·  Severin Todt, Christof Rezk-Salama, Lisa Brückbauer, Andreas Kolb
Progressive Light Field Rendering for Web Based Data Presentation
In Workshop on Hyper-Media 3D Internet, 2008, pages 23-32
[bib]

·  M. Lambers, A. Kolb
Automatic Point Target Detection For Interactive Visual Analysis of SAR Images
In Proc. Int. IEEE Geoscience and Remote Sensing Symposium (IGARSS), 2, 2008, pages II-903 - II-906
[bib]  [pdf]

·  N. Cuntz, M. Leidl, A. Kolb, C. Rezk-Salama, M. Böttinger
GPU-based Dynamic Flow Visualization for Climate Research Applications
In Proc. Simulation and Visualization, 2007, pages 371-384
[bib]  [pdf]

·  M. Lindner, A. Kolb
Calibration of the intensity-related distance error of the PMD TOF-Camera
In SPIE: Intelligent Robots and Computer Vision XXV, 6764, 2007, pages 6764-35
[bib]  [pdf]

·  B. Streckel, B. Bartczak, R. Koch, A. Kolb
Supporting Structure From Motion with a 3D-Range-Camera
In Scandinavian Conf. Image Analysis (SCIA), 2007, pages 233-242
[bib]  [pdf]

·  Nicolas Cuntz, Andreas Kolb
Fast Hierarchical 3D Distance Transforms on the GPU
In Eurographics 2007 (short paper), 2007, pages 93-96
[bib]  [pdf]

·  M. Lindner, A. Kolb
Data-Fusion of PMD-Based Distance-Information and High-Resolution RGB-Images
In Proc. of the Int. IEEE Symp. on Signals, Circuits & Systems (ISSCS), 1, 2007, pages 121 - 124
[bib]  [pdf]

·  Maik Keller, Jens Orthmann, Andreas Kolb, Valerij Peters
A Simulation Framework for Time-Of-Flight Sensors
In Proc. of the Int. IEEE Symp. on Signals, Circuits & Systems (ISSCS), 1, 2007, pages 125 - 128
[bib]  [pdf]

·  S. Todt, C. Rezk-Salama, T. Horz, A. Pritzkau, A. Kolb
An Interactive Exploration of the Virtual Stronghold Dillenburg
In Eurographics 2007 (Cultural Heritage), 2007, pages 17-24
[bib]  [pdf]

·  T. Horz, A. Pritzkau, C. Rezk-Salama, S. Todt, A. Kolb
Gaming Technology in Cultural Heritage Systems
In Proc. 8th Int. Conf. on Intelligent Games and Simulation, 2007
[bib]  [pdf]

·  M. Lambers, A. Kolb, H. Nies, M. Kalkuhl
GPU-based Framework for Interactive Visualization of SAR Data
In Proc. Int. IEEE Geoscience and Remote Sensing Symposium (IGARSS), 2007, pages 4076 - 4079
[bib]  [pdf]

·  J. Mehnert-Spahn, S. Speck, A. Kolb
A Cross-Platform Approach for User-Interaction in Virtual Environments
In 9. Fachtagung zu Virtual Reality und Augmented Reality,, 2006, pages 321-328
[bib]

·  C. Rezk-Salama, S. Todt, L. Brückbauer, T. Horz, T. Knoche, B. Labitzke, M. Leidl, J. Orthmann, H. Payer, M. Piotraschke, T. Schmiade, A. Kolb
Game Development as Part of the Computer Science Education
In Proc. International Digital Games Conference (iDiG), Springer, 2006, pages 15-24
[bib]  [pdf]

·  Marvin Lindner, Andreas Kolb
Lateral and Depth Calibration of PMD-Distance Sensors
In Advances in Visual Computing, Springer, 2, 2006, pages 524-533
[bib]  [pdf]

·  J. H. G. Ender, J. Klare, I. Walterscheid, A. R. Brenner, M. Weiß, C. Kirchner, H. Wilden, O. Loffeld, A. Kolb, W. Wiechert, M. Kalkuhl, S. Knedlik, U. Gebhardt, H. Nies, K. Natroshvili, S. Ige, A. Medrano O
Bistatic Exporation Using Spaceborne and Airborne SAR Sensors: A Close Collaboration Between FGAN, ZESS and FOMAAS
In IEEE IGARSS, 2006, pages 1828-1831
[bib]

·  Andreas Kolb, Christof Rezk-Salama
Efficient Empty Space Skipping for Per-Pixel Displacement Mapping
In Proc. Vision, Modeling and Visualization (VMV), 2005, pages 407-414
[bib]  [pdf]

·  Andreas Kolb, Nicolas Cuntz
Dynamic Particle Coupling for GPU-Based Fluid Simulation
In Proc. 18th Symposium on Simulation Technique,, 2005, pages 722-727
[bib]  [pdf]

·  Christof Rezk-Salama, Andreas Kolb
A Vertex Program for Efficient Box-Plane Intersection
In Proc. Vision, Modeling and Visualization (VMV), 2005, pages 115-122
[bib]  [pdf]

·  C. Bastuck, T. Hambürger, T. Hof, M. Keller, P. Kohlmann, J. Mehnert, S. Nowak, C. Rezk-Salama, A. Kolb
An Open and Extensible Framework for Visualization
In Tagungsband der Informatiktage 2005 der Gesellschaft für Informatik, 2005, pages 151-154
[bib]  [pdf]

·  Andreas Kolb, Lutz Latta, Christof Rezk-Salama
Hardware-based Simulation and Collision Detection for Large Particle Systems
In Proc. Graphics Hardware, 2004, pages 123-131
[bib]  [pdf]

·  A. Kolb, L. John
Volumetric Model Repair for Virtual Reality Applications
In Eurographics Short Presentations, 2001, pages 249-256
[bib]  [pdf]

·  A. Kolb, H. Pottmann, H.-P. Seidel
Surface Reconstruction Based Upon Minimum Norm Networks
In Math. Methods for Curves and Surfaces, 1995, pages 293-304
[bib]  [pdf]

·  P. Slusallek, R. Klein, A. Kolb, G. Greiner
An Object-Oriented Approach to Curves and Surfaces
In Proc. 4th Eurographics Workshop on Object-Oriented Graphics, 1994, pages 29-39
[bib]  [pdf]

·  P. Slusallek, R. Klein, A. Kolb, G. Greiner
An Object-Oriented Framework for Curves and Surfaces With Applications
In Curves and Surfaces II, 1994
[bib]  [pdf]

Technical Reports

·  Nicolas Cuntz, Robert Strzodka, Andreas Kolb
Real-Time Particle Level Sets with Application to Flow Visualization
In Technical Report , Computer Graphics Group, Institute for Vision and Graphics (IVG), University of Siegen, 2007
[bib]  [pdf]

·  S. Todt, C. Rezk-Salama, A. Kolb
Fast (Spherical) Light Field Rendering with Per-Pixel Depth
In Technical Report , Computer Graphics Group, University of Siegen, 2007
[bib]  [pdf]

·  Nicolas Cuntz, Andreas Kolb
Fast Hierarchical 3D Distance Transforms on the GPU
In Technical Report , Computer Graphics Group, Institute for Vision and Graphics (IVG), University of Siegen, 2006
[bib]  [pdf]

·  Iurie Chiosa and Andreas Kolb
Mesh Coarsening based upon Multiplicatively Weighted Centroidal Voronoi Diagrams
In Technical Report , Computer Graphics Group, Institute for Vision and Graphics (IVG), University of Siegen, 2006
[bib]  [pdf]

PhD Theses

·  Andreas Kolb
Optimierungsansätze bei der Interpolation verteilter Daten
In PhD Thesis , Universität Erlangen Nürnberg, 1995
[bib]  [pdf]

Miscellaneous

·  A. Kolb, M. Lambers, S. Todt, N. Cuntz, R. Rezk-Salama
Immersive Rear Projection on Curved Screens
In IEEE VR (Poster-Session), 2009
[bib]  [pdf]

·  Severin S. Todt, C. Rezk-Salama, A. Kolb
Real-Time Fusion of Depth and Light Field Images
In ACM SIGGRAPH Posters, 2005
[bib]  [pdf]

·  L. Latta, A. Kolb
Lichtspiele in der Medieninformatik
In Auditorium - Jahresschrift der FH Wedel, p. 22-23, 2001
[bib]